Made in Unity, and I used Blender, Photoshop and Substance Designer for making the effects.
Includes Unity VFX Graph, Shadergraphs, HLSL Shadercode and Particle Systems.
Hi! I'm Femke, and I'm a 3D Game Artist!
I can do most things related to 3D from modeling to animation,
for environment, assets and characters,
but I'd like to specialize more into Technical Art and VFX.
I hope to use my passion for art and visual storytelling to make memorable games together with others!
"Monster Valley" was the result of an 8 week long project where children got to design their own monsters, and we helped make their dreams a reality by designing a game with mechanics around the superpowers they picked.
I helped give the characters concrete designs, then modeled, textured, rigged, and animated them.
We had bi-weekly playtests with the children to get feedback and to see how they reacted to it and tailor the experience for them.
You can download the build here: https://phosfasium.itch.io/monster-valley
(It is designed for controller, but we are working on developing keyboard support!)
You can see my ArtStation post about it here: https://www.artstation.com/artwork/nJE9JX
"Culture Whispers" was the result of an 3 week long project where we made a game that's designed to help people learn languages.Â
I designed each of the characters, then sculpted, modeled, and uv'd and textured them. These characters are auto-rigged and use default animations
You can see the ArtStation post about it here: https://www.artstation.com/artwork/rJkPy6